From the Lore BookEdit
The Wildwood Dryad is armed with a huge scimitar and magic that allows it to ensnare opponents in plants and undergrowth. Its nimble nature means it is nearly impossible to ensnare in direct combat; it dissolves and regrows pieces of its body at will.
A Titan Golem from the Zikia: The Khan's Pyre expansion. The Wildwood Dryad is a utility golem with both a powerful melee attack and a pair of ranged attacks that feature special effects. The melee attack is a straight forward and powerful slice from the scimitar she wields. The first of her ranged attacks can strike at long distance, damages every golem in target region, does moderately high damage and if stikes true causes the victim to take additional damage over time as the ground itself engulfs them in crushing brambles. These vines grow wherever the victim moves until the effect of the Dryad's attack dissipates. The second attack has moderate range, targets a single foe and causes vines and foliage to grasp at the foe, not causing additional damage, but decreasing that victims ability to successfully hit with an attack.
|Health: 100 HP||Armor Value: 10||Dodge Value: 14|
|Movement (Walk)||Cost: 2 AP||Distance: 2 MP (Nimble)|
|Thorn Eruption||Cost: 3 AP||Accuracy: 80||Damage: 20||Range: 3 (AOE)|
|All Golems in Target region take 10 Damage per round for 2 rounds|
|Grasping Vines||Cost: 2 AP||Accuracy: 75||Damage: 25||Range: 4|
|Target loses 10 Accuracy for next 3 rounds|
|Reap||Cost: 1 AP||Accuracy: 85||Damage: 31||Range: Melee|
|Passive: Unroot||Dryad ignores Breakaway AP cost to leave melee|
Recommended Pairings Edit
- Zevran (20:M) - healing for the square, if you were going to turtle up with other golems.
- Varrudh Raka (10:D,G) - combines with the Dryads cheap breakaways to stay hard to hit.
- Kaumara Varsni (5:D) - several good ranged attacks on a Dryad; extra range is always good.
- Zyamala Pazin (10:G) - combines with the Dryads cheap breakaways to leave opponents behind.
- Saimha of the Nightwood / Vastuta the Mad (5:M) - several good ranged attacks on a Dryad; extra range is always good.
An alternate elite version of the Wildwood Dryad, the Wildwood Widow is a member of the Black Widows elite forces that serve the Gudanna Dominion.
|Health: 110 HP||Armor Value: 6||Dodge Value: 16|
|Movement (Walk)||Cost: 2 AP||Distance: 3 MP (Nimble)|
|Punishment||Cost: 3 AP||Accuracy: 85||Damage: 20||Range: 3|
|For 3 rounds, Target takes 10 Damage when its attacks hit|
|Blinding Attack||Cost: 2 AP||Accuracy: 75||Damage: 35||Range: Melee|
|Target loses 50 Accuracy, but regains 10 per round for 5 rounds|
|Blade Dance||Cost: 1 AP||Accuracy: 65||Damage: 45||Range: Melee|
|Passive: Spider Stealth||+100 Cover Bonus while in Medium Cover|